Summer is almost over so here is a honest status report:
Between Star Citizen and Titanfall my free time is pretty much fully booked for the next few weeks and with Pokémon, Civilization: Beyond Earth, Borderlands The Pre Sequel, Super Smash Bros, Sunset Overdrive and Halo The Master Chief Collection all on the horizon (and I'm probably missing a few more) I expect it will stay that way for a long time. I bought a new PC around May and I still haven't even reinstalled RAGs so as you can imagine, Redus hasn't really been on my mind for a long time and with 45+ hour working weeks and upcoming driving lessons I can't imagine I'll be working on the next update any time soon. I'm not going to say that I will start up again in a few months or anything as I don't know anything for sure right now. Instead I'm going to install the designer now and if and when I get the urge to do a few hours here and there I will.
Regular updates are a thing of the past now, my time is just too valuable to me. When I get that creative drive back I will prioritise this above all other projects I have (and there are a lot, I have almost 20 notepads full of ideas, short stories and even a whole pad dedicated to a fantasy novel I was working on, in comparison Redus was about 40 pages and that was for 5 games). I expect it would take roughly 200 hours to finish this one so it isn't too far off in terms of actual hard graft but most of what is left is narrative which is far harder to write, especially the intimate scenes.
As always I will keep you posted as and when I make any progress, there
may be a gap in late September where I could fit in some work but no
promises. I stand by what I have said in the past, this project will never be abandoned, even if it never goes beyond the one game.
A dev blog for the games of Tim the Enchanter, an adult game developer.
23/08/2014
17/06/2014
This is not an update! (No really)
I just wanted to check-in, I know it's been a while but I'm not ready to lose my freedom again just yet, I just wanted to let you all know that I haven't forgotten about you and per my promise I will come back to this at some point in the next few weeks/months. I'm not going to just leave it and disappear. So while I'm here, what's been going on? Well for one thing, nothing major has happened to me or my family since I last posted! That's a big deal for me. Also I have a new computer now so although I don't have RAGS installed at the moment it should run faster and more stable, also since it supports a higher resolution than my old one I can see what everyone else sees when they play my game which should both speed up design a little and improve the conversations slightly. Yippee hooray!
As always thanks for sticking around, there should be a nice juicy gameless gap coming up once I'm done with Tropico V and Fire Emblem Awakening so with any luck I might just be able to bring myself to get productive again.
I'll be back.
As always thanks for sticking around, there should be a nice juicy gameless gap coming up once I'm done with Tropico V and Fire Emblem Awakening so with any luck I might just be able to bring myself to get productive again.
I'll be back.
17/05/2014
Where do we go now sweet child of mine?
Some of you are probably itching to hear something from me by now so I'll keep this short and sweet. I'm extending my break. Having my weekends back recently has made a big difference to my health and demeanor. I'm feeling well and could go back to working on Redus right now but with so much left to catch up on I am going to go out and have some fun instead. I am not abandoning Redus and have no plans on doing so in the future, it will be completed at some point and once I start finding myself looking for things to occupy my time I will get straight back to it, but right now I am using every spare minute I have and making good use of them.
If I don't post again before autumn then I wish you all a good summer. I have set up notifications for my phone so as long as I am in a wi-fi area I will pick up any comments posted here without having to check the site every day as I did before so even if I'm not posting, I can be summoned back here within 12 hours (I can't access the internet at work for a whole bunch of reasons).
TTFN!
If I don't post again before autumn then I wish you all a good summer. I have set up notifications for my phone so as long as I am in a wi-fi area I will pick up any comments posted here without having to check the site every day as I did before so even if I'm not posting, I can be summoned back here within 12 hours (I can't access the internet at work for a whole bunch of reasons).
TTFN!
30/04/2014
I think that went rather well, don't you Sebastian?
With the release of hotfix 0.4.0.1 or whatever I'm deciding to call it, it seems that there were fewer bugs reported than I had expected. Still under 1,000 downloads but plenty of interest nonetheless. I will be taking this weekend off and possibly next weekend as well so I can catch up with old friends whom I have neglected off late before I get to work on 0.5. I'll still be around to address any comments, queries or concerns and if any major bugs are reported I will release another fix but otherwise, see you all in a few weeks!
27/04/2014
With this new shell softener, only the toughest bugs stand in our way!
Bugfix is live @ http://www.4shared.com/file/JvSmP-nJba/Redus_E1_-_A_Touch_of_Frost__0.html
Fixes include:
Spelling mistakes and missed words reported by Blubbif
The club should no longer be accessible pre-change
Cameron Clark (the Hall of Records receptionist/manager) has his reaction back! It turns out it was deleted during a crash last week and I must have restored to an earlier version than expected.
If you've spoken to Jenny post-change her phone conversation should reflect that, I had accidentally selected less than or equals rather than less than during a condition so it played the same message regardless.
If Jenny calls you back you should be able to talk about her findings later on in the week, I'm not 100% sure this one is fixed but there was a condition still active that was no longer relevant that would explain the erroneous behaviour
These bugs were reported but are not fixed yet:
The dock manager ignores your gender change, after looking through his conversations it will take much longer to write his reactions than I had hoped so I will push this back to 0.41
Kues reported an end-game bug, due to the complexity of the final scene and the lack of conclusive content the work required to find and fix this bug is excessive at this time, I will keep the report logged and will get to it once I get back to work on the endings. Expect this fix in 0.5
Any further reports of bugs or mistakes are appreciated and where I can I will release bugfix versions like this for the next few weeks if required, after that any reported issues will be fixed in future major(0.5) or minor(0.41) releases. Thanks to all for your help and continued support.
Fixes include:
Spelling mistakes and missed words reported by Blubbif
The club should no longer be accessible pre-change
Cameron Clark (the Hall of Records receptionist/manager) has his reaction back! It turns out it was deleted during a crash last week and I must have restored to an earlier version than expected.
If you've spoken to Jenny post-change her phone conversation should reflect that, I had accidentally selected less than or equals rather than less than during a condition so it played the same message regardless.
If Jenny calls you back you should be able to talk about her findings later on in the week, I'm not 100% sure this one is fixed but there was a condition still active that was no longer relevant that would explain the erroneous behaviour
These bugs were reported but are not fixed yet:
The dock manager ignores your gender change, after looking through his conversations it will take much longer to write his reactions than I had hoped so I will push this back to 0.41
Kues reported an end-game bug, due to the complexity of the final scene and the lack of conclusive content the work required to find and fix this bug is excessive at this time, I will keep the report logged and will get to it once I get back to work on the endings. Expect this fix in 0.5
Any further reports of bugs or mistakes are appreciated and where I can I will release bugfix versions like this for the next few weeks if required, after that any reported issues will be fixed in future major(0.5) or minor(0.41) releases. Thanks to all for your help and continued support.
22/04/2014
Well that was a disaster, here is a release then!
After six hours without a single download I've decided just to release 0.4 publicly, I had intended on getting some feedback before letting everyone at it but even with a higher than average pageview count today not a single copy was shifted. I could've held off for a couple of days to give more people the chance to get it early but if I'm going to get the number of testers required to make this work asap I have to look elsewhere. Sorry to anyone reading this when this is the first chance you've had to grab the test build but the numbers are just too low for this to be feasible. On the bright side, you still get to play 0.4 and with more players, the bugs will be squashed much faster.
Well, here it is. I hope you enjoy: http://www.4shared.com/file/NvqUjit7ce/Redus_E1_-_A_Touch_of_Frost__0.html
As this is the same copy as the test version it is still likely buggy and I won't have a huge amount of time to fix it during the week so please, be patient and report any bugs you find. End game content remains the same as in 0.3
Well, here it is. I hope you enjoy: http://www.4shared.com/file/NvqUjit7ce/Redus_E1_-_A_Touch_of_Frost__0.html
As this is the same copy as the test version it is still likely buggy and I won't have a huge amount of time to fix it during the week so please, be patient and report any bugs you find. End game content remains the same as in 0.3
21/04/2014
Let's hope tomorrow goes better then.
I'm getting tired of apologizing for not getting as much done as I had expected but I'm going to anyway. Rather than give an excuse I'll just say that I only managed a couple of hours this weekend so I'm still not done with Cameron. I do have tomorrow off though so with any luck I should get some more done then, I definitely have some free time so it will just be a case of forcing myself to get on with it. It's been a few weeks since I made any major progress so it's getting harder to get back into the groove but I know that if I get my head down I will get there again.
All of that said I did make some progress with a whole new conversation and the groundwork set for the work I still have to do to finish him up.
Also. This is post 69. I tried to leave it but I couldn't resist.
All of that said I did make some progress with a whole new conversation and the groundwork set for the work I still have to do to finish him up.
Also. This is post 69. I tried to leave it but I couldn't resist.
06/04/2014
There must have been a cat on the mat
My mouse has died on me, I can pick up a new one easily enough but it made working on Redus today a little tougher than usual. Still, I got a few hours of work done, mostly on minor characters to ensure that they at least acknowledge your change in appearance. I wanted to get more done but it's getting difficult to find enough free time to do even three hours per week these days, you guys know the score by now though. Progress may be slow but I have no intention of abandoning this project and one day it will be finished. The next update isn't that far off now and I will try to reduce the amount of new content in future updates to minimize the delay between them. I want to finish off Cameron next weekend and that should conclude the non-adult portion of the update.
30/03/2014
Nothing much to report
but I would rather post something than leave you guys in the dark for too long. I've been very busy this weekend making up for last week as expected as well as mothers day here in the UK, I got a few hours in working on the guard and some pretty brutal bugs I found but no real progress to speak of I'm afraid. I know I say this a lot but next weekend I want to make a solid push towards the next checkpoint. Sorry to keep you all waiting but I need you to be patient for that little bit longer.
23/03/2014
Now with updates on the go!
Well now that I can post on here from my phone I can let you guys know what is going on. I was away from my pc this weekend and will continue to be so until friday morning. Yes this is the family thing I mentioned previously. I should be free most of next weekend but since I'm losing nearly a week it's likely that I will be fairly busy catching up on stuff so although I will probably get some work done next weekend it won't be a lot. Still, with this out of the way I should be able to get back to normality soon enough.
16/03/2014
The early post catches the reader
I'm going to be busy for the rest of today so I may as well post this now rather than later on.
I managed to complete Dr Payne this morning, that means that I now have more characters with reactions than I did before the instant TF changeover and am one step closer to releasing the update. I still have to:
If I don't post anything next weekend it will most likely be because I'm not at home, if that's the case I will let you know as soon as I get back.
I managed to complete Dr Payne this morning, that means that I now have more characters with reactions than I did before the instant TF changeover and am one step closer to releasing the update. I still have to:
- Finish off some implementation of a new lead,
- Add a little more conversation content to Michelle, Jenny, the landlord, Cameron and the warehouse guard,
- Fix a few long-standing bugs,
- Finish a masturbation scene,
- Finish a sex scene,
- Tweak some of the hidden, unlockable content and add one or two more things
- And I was planning on working some more on at least one of the endings.
If I don't post anything next weekend it will most likely be because I'm not at home, if that's the case I will let you know as soon as I get back.
15/03/2014
Time is a most curious thing
I was hoping to get some work done by now but it's just been one thing after another, nothing major just lots of small things like needing to go out to buy something or running some errand or another, just general life things. That said it looks like next weekend could be a much larger problem, that family issue is likely to occur within the next few days and when it does it will take up the whole weekend. There's nothing I can do to prevent that, I really wish there was.
I may be able to get some work done tomorrow although I do have a couple more errands to run before Monday so we'll have to see. If I can work I will do so for as long as possible but if not... life is very chaotic at the moment, I am honestly putting as much free time into this as possible and will continue to do so until the update is done, after that I will likely take a break as feedback flows in before deciding on my next move.
I may be able to get some work done tomorrow although I do have a couple more errands to run before Monday so we'll have to see. If I can work I will do so for as long as possible but if not... life is very chaotic at the moment, I am honestly putting as much free time into this as possible and will continue to do so until the update is done, after that I will likely take a break as feedback flows in before deciding on my next move.
09/03/2014
It is as I feared
I tried to make time for Redus but there was nothing I could do, I am also expecting that this same situation will arise again at some point in the next few weeks. As ever I will keep you all posted. This is not going to turn into a major issue that takes weeks to resolve or anything so there is no need to worry, at most I could lose another weekend or two but no more than that. I should be able to get some work done on Friday and I currently have no plans for next weekend either so I should be able to get a few hours done then.
06/03/2014
A little heads up
It looks like I'm going to be busy all day on Friday, Saturday and Sunday this weekend. If I can I will do my best to squeeze in some RAGS time but it is looking unlikely. If I can't I will try to redouble my efforts next weekend to make up for it. Just wanted to keep you all posted.
Yesterday was the blog's quietest day yet, even when I was inactive for weeks I was getting more traffic. It's not an issue I'm just a little curious, if anything it's good news for those of you who do keep coming back. I intend to release a test build of 0.4 on here at some point before the actual release on TFGS. I will not announce the test release until the day it goes live and it will only be there for a couple of days at the most depending on the number of downloads, in other words, those of you who check this blog regularly will be rewarded with early access. I will go into in more detail at the time but it will likely happen at some point in the next 8 weeks.
That's it for now, if I don't post anything this weekend I'll see you all next weekend (probably), tatty-bye!
Yesterday was the blog's quietest day yet, even when I was inactive for weeks I was getting more traffic. It's not an issue I'm just a little curious, if anything it's good news for those of you who do keep coming back. I intend to release a test build of 0.4 on here at some point before the actual release on TFGS. I will not announce the test release until the day it goes live and it will only be there for a couple of days at the most depending on the number of downloads, in other words, those of you who check this blog regularly will be rewarded with early access. I will go into in more detail at the time but it will likely happen at some point in the next 8 weeks.
That's it for now, if I don't post anything this weekend I'll see you all next weekend (probably), tatty-bye!
02/03/2014
Just another working Sunday
Mark is done now. Just Preston to go before I can move onto other things, I have about thirty more things to add yet. I'm torn between wanting to get the update out ASAP and wanting to add as much content as I can. Most of the update is just rewrites and mechanic changes with almost no new story or explicit content. After such a long delay I don't want to release it only to have everyone complain about how they can't get any further than they could before but I certainly don't want to hold it back any longer than I have to. Still, I've put a lot of work into this update so it's happening one way or another.
28/02/2014
Getting stuff done on Friday!
Quitting early today since I started much earlier than usual. Jenny is done. Almost. I have to add something but it isn't related to what I was doing with her today so I will leave that bit for now. Her reactions are done though, there's two different triggers for that with two different conversations. I've also brushed through her other content to remove any references to old variables and such. So that's the women done for now, for this update anyway. On either Sat or Sun I will take on Mark, I may or may not create reaction conversations for Preston at this point, we'll see. Then I can move onto to the next thing I need to sort out, but more on that as it develops!
23/02/2014
What's this? A progress? How does it work?
I said I would get some work done this weekend and even if I missed a day I still think I did alright. Also there are lots of "I's" in that sentence. Both Sonia and Rebecca should be done now, I say should be because until they are tested and everything is read through there could be massive continuity errors but assuming there are not that's two characters done in a single day. I said those changes would prove invaluable to speeding up production, I even wrote all of the Rebecca reactions from scratch today and it still only took a few hours. I call that a win.
Jenny will take a little longer to do as she has more conversation branches than most if not all of the other characters in the game, she's next on the agenda. There's still a lot to do but I really feel like I'm making progress now. I'll see you all in a few days time.
Jenny will take a little longer to do as she has more conversation branches than most if not all of the other characters in the game, she's next on the agenda. There's still a lot to do but I really feel like I'm making progress now. I'll see you all in a few days time.
22/02/2014
There may be a day when I get some work done but it is not this day
I tried to get something done last night but I was shattered after one of the longest weeks of my life so all I managed to do was move the intro sequence into a timer to make it easier to edit in the future. The plan was to spend a good 5/6 hours on Redus today but apparently there is family coming to visit in the next hour or so, that's today gone. I'll try to get as much done on Sunday as I can, I plan on focusing on Sonia and if I get her done I will move onto Jenny or Rebecca.
I have booked next Friday off so I will try and get as much done next weekend as I can, no more adding new content or features, it's time to finish what I have and to start thinking about testing. I'm about 80% done as far as I can tell but it's writing left, no more research or images so if I get my head down I can make some real progress.
Expect an update tomorrow evening.
I have booked next Friday off so I will try and get as much done next weekend as I can, no more adding new content or features, it's time to finish what I have and to start thinking about testing. I'm about 80% done as far as I can tell but it's writing left, no more research or images so if I get my head down I can make some real progress.
Expect an update tomorrow evening.
18/02/2014
The proverbial spanner in the works
Just got a promotion! It's not all good news though, my hours are going up to 42 per week which means that Mon-Thurs I simply won't have the time to work on Redus and although I finish early on Fridays I will probably be too tired. Production will be shifting pretty much exclusively to weekends from now on, that could cause issues with the 5 day gap between modifications and that is assuming I work on it both days every weekend. I get more money but at a cost.
Don't get too worried, I've come back to this project after much bigger breaks than 5 days. I will try my best to keep production as fast as I can without burning myself out, I don't have any new games right now and there isn't much TV for a while so I have a reasonable amount of free time.
Don't get too worried, I've come back to this project after much bigger breaks than 5 days. I will try my best to keep production as fast as I can without burning myself out, I don't have any new games right now and there isn't much TV for a while so I have a reasonable amount of free time.
15/02/2014
Good news everyone!
Thanks to everyone who informed me about the RAGS license, for those of you who, like me, were unaware the expiration does not prevent the continued use of the designer. I will be taking a few days off but I will get back on with it in the latter half of next week. Thanks for the continued support everyone!
14/02/2014
An unexpected break
First of all today's summary; worked on Sonia, she's about half done now. I also went retro and rewrote loads of the generic "you found nothing" messages for inspecting rooms. Once Sonia is done I will be back to where I was before the single TF debate ended. Well, actually since I've done lots of small things as well I will be further along than that, plus since I have about 500% less work to do per character now things should go much more smoothly from here on out... Well except for one thing:
Monday is the one year anniversary of Redus. February 17th 2013 was the day I started working on it, back then it was little more than a demo of things RAGS could do with a very basic plot attached. It was called "What has science done?" and had just three rooms: The office, the street and the lab. Everything was built around this original game and the game file I am working on today is the same file I created back then. Why is any of this important? Well for one I think it is important to remember how we got to where we are today, to learn from our mistakes and experiences and there have been a hell of a lot of those in the past 12 months. I still haven't finished paying for that car accident even though I wasn't driving and I still think about what my sister would have said if she had ever found out how I spend my spare time. I'm still grateful that after so many months of rejection I finally have a job and I'm still grateful that my parents are letting me stay here until I have enough money to move out. There is something else that this anniversary means though.
On Monday morning my RAGS license runs out. My bank account is beyond empty and I don't get paid for another 6 weeks. I'm not going to ask for any money off you guys because this is my hobby, but it does mean that I'm not going to be able to work on Redus for a little while, not the whole 6 weeks, I should be able to get a little money before then but I doubt I can get any funds in the next week or two. As with all delays I ask for your continued patience and understanding.
Not to get anyone excited or anything, but I think I'm close to being able to release an update. It won't have all of the content I promised and there could be some pretty major bugs but I think I could have something playable around early April. No promises, but I think it is a very realistic goal. I'll let you guys know as soon as I renew my license, I'm busy all weekend so this is it until then.
Drive safely! Tim out.
Monday is the one year anniversary of Redus. February 17th 2013 was the day I started working on it, back then it was little more than a demo of things RAGS could do with a very basic plot attached. It was called "What has science done?" and had just three rooms: The office, the street and the lab. Everything was built around this original game and the game file I am working on today is the same file I created back then. Why is any of this important? Well for one I think it is important to remember how we got to where we are today, to learn from our mistakes and experiences and there have been a hell of a lot of those in the past 12 months. I still haven't finished paying for that car accident even though I wasn't driving and I still think about what my sister would have said if she had ever found out how I spend my spare time. I'm still grateful that after so many months of rejection I finally have a job and I'm still grateful that my parents are letting me stay here until I have enough money to move out. There is something else that this anniversary means though.
On Monday morning my RAGS license runs out. My bank account is beyond empty and I don't get paid for another 6 weeks. I'm not going to ask for any money off you guys because this is my hobby, but it does mean that I'm not going to be able to work on Redus for a little while, not the whole 6 weeks, I should be able to get a little money before then but I doubt I can get any funds in the next week or two. As with all delays I ask for your continued patience and understanding.
Not to get anyone excited or anything, but I think I'm close to being able to release an update. It won't have all of the content I promised and there could be some pretty major bugs but I think I could have something playable around early April. No promises, but I think it is a very realistic goal. I'll let you guys know as soon as I renew my license, I'm busy all weekend so this is it until then.
Drive safely! Tim out.
13/02/2014
Wasted
I have 2 game files for Redus that I update as I go, alternating between them. I do this because every time RAGS crashes it corrupts the file. I got a bit carried away between saves today and after 2 and a half hours I noticed I hadn't saved.
So I saved it and everything was fine.
Half an hour later I come to save again but forget to switch files.
Straight away RAGS dies on me and I lose three hours work. If I didn't use the two file system (and the regular backups I have on another drive) that would have been the entire update gone, so I would to thank my brain for having at least enough common sense to do that.
Fear not though, I was able to more or less recreate all of the changes I made, not perfectly but well enough. So what were those changes? Well aside from the usual slew of minor tweaks and additions I have completed Christie...again. She should be completely done now though, her reaction (and yes that's singular, gone are the large number of variants, I love this new one event setup), all of her questions have been modified to work with the new system, even the timers that she uses should all be working again. Since I managed to get it all done so fast I have high hopes for getting Sonia done quickly as well. As some of you know there were a couple of her reactions in 0.3 that you could stumble upon that were actually pretty deep. Well that is part of the single reaction. You aren't guaranteed to get that part as there are a few prerequisites but most of you should get it come the update. As much as I liked it being hidden away I think it is too big of a plot line for so many people to completely miss out on. Oh, and Christie isn't such a crazy bitch anymore. Because it used to be possible to change back and forth she would flip out every time you did but now you actually have to piss her off before she gets upset with you. Go figure!
Well that's all folks! I'll keep you posted.
So I saved it and everything was fine.
Half an hour later I come to save again but forget to switch files.
Straight away RAGS dies on me and I lose three hours work. If I didn't use the two file system (and the regular backups I have on another drive) that would have been the entire update gone, so I would to thank my brain for having at least enough common sense to do that.
Fear not though, I was able to more or less recreate all of the changes I made, not perfectly but well enough. So what were those changes? Well aside from the usual slew of minor tweaks and additions I have completed Christie...again. She should be completely done now though, her reaction (and yes that's singular, gone are the large number of variants, I love this new one event setup), all of her questions have been modified to work with the new system, even the timers that she uses should all be working again. Since I managed to get it all done so fast I have high hopes for getting Sonia done quickly as well. As some of you know there were a couple of her reactions in 0.3 that you could stumble upon that were actually pretty deep. Well that is part of the single reaction. You aren't guaranteed to get that part as there are a few prerequisites but most of you should get it come the update. As much as I liked it being hidden away I think it is too big of a plot line for so many people to completely miss out on. Oh, and Christie isn't such a crazy bitch anymore. Because it used to be possible to change back and forth she would flip out every time you did but now you actually have to piss her off before she gets upset with you. Go figure!
Well that's all folks! I'll keep you posted.
11/02/2014
Captain! Updates off the starboard bow!
That's the colours done, it turn out I had removed brown from the game so I had to recreate it. I've also linked the serums to the crate so they should all be accessible now although I have yet to test that. I then added a couple more unlockables that require golden stars, one item and one scene although the item can't actually be unlocked as yet since it is only available at a point in the game before you can go to the forest so I will have to change that. As usual I found some more tiny things here and there to tweak and fix. I'm sure I did something else but I can't remember so I'll just assume that's all for today. There were a lot of bugs with the 8 serums that I found so I'm sure I will find more, but at least they don't teleport anymore!
10/02/2014
To the update-mobile!
I've done one of the two self-exploration scenes now, it took longer than I had expected but then there are 8 different versions of it, the other one is a little shorter thankfully. I've also finished the body-part TF items, there are eight of those as well. I will tackle the colour ones soon, since they no longer cause immediate changes I will actually be removing their content rather than writing new for once so that will only take a few minutes. I may decide to keep some of the descriptions from those, they are more detailed than they were in 0.3 after I rewrote them so a lot of that has yet to be seen by anyone other than myself. It seems a waste to just throw it all away.
I know it doesn't sound like I've done a lot here but it took a good 4 hours which, when you're working full time, is a lot to be spending on such a short part of the game. I know you guys appreciate it though so it's worth it in the end.
I know it doesn't sound like I've done a lot here but it took a good 4 hours which, when you're working full time, is a lot to be spending on such a short part of the game. I know you guys appreciate it though so it's worth it in the end.
06/02/2014
Making updates, making bacon updates. Take some bacon and you put it in an update...
That's the warehouse done, hopefully. The forklift stuff is still in but you no longer need it to find the crate. I've also worked on fixing some of the fallout from the change. It turns out I still hadn't updated some of the strip club content for the instant TF setup so it was still checking for values that no longer exist. There's going to be a lot of little things that don't make sense now that there is a new TF trigger, it will take a while to find them all and even then I am bound to miss some. I've had to change a lot of Liara's conversation and also had to come up with a way of handling the chemicals once you find them at the warehouse. What I've come up with allows you to leave the warehouse with the chemicals in your inventory if you don't want to drink them straight away. I'll have to write in some conversations about those, asking people to run tests on them and so on so that it makes sense. This explanation also ensures that you can still carry and drink the solutions after your TF but they won't have any effect. The other options were to either remove them from your inventory after the event which would have felt overly convenient to be believable, or to force you to drink up whilst you were still at the warehouse which makes no sense. I know that I never got around to explaining the coloured vials properly before but it seems to be a much more obvious issue now. It won't take long to write a few questions to sort it out but I have other things to do right now.
Also the security guard has a slightly larger role now than he did before which is nice. He will have an even bigger one once I have written his reactions but I'll leave that for a future update me thinks.
Also the security guard has a slightly larger role now than he did before which is nice. He will have an even bigger one once I have written his reactions but I'll leave that for a future update me thinks.
04/02/2014
Happy 50th post everybody!
I was expecting some backlash from the whole "screw the poll results, this is how I'm doing things" situation. I'm not sure if the fact that the only person to have commented on it hadn't even voted is a sign that everyone understands and is OK with it, or if it is a sign that nobody really cares either way. Ah well, as long as people enjoy the game who cares?
So, what have I been up to in the last 24 hours?
The initial TF event is pretty much done again, I want to add a little more tailored dialogue to it as it was written for a specific form. I've written branches for the different combinations of sex organs but there are still things that are brushed over. I had also written a "new body exploration" scene for the update that will now need a lot more options, it is a little graphic though as you might imagine so I will have to be the right frame of mind to get that done.
I have created some new variables and adjusted some event triggers, right now the TF event is not triggered but I can't do that until the new Warehouse content is written in. I have however changed the phone calls and made the Warehouse Event critical to ensure that you can't go anywhere else. Mostly I've been blocking off and removing redundant sequences, nothing major and most of them were new to 0.4 anyway so you won't miss them.
The TF event was previously a basic sequence of text and pauses, it is now an elaborate tree of body parts and gender identity but by making this one event much more complex, lots of other content will be greatly simplified. Just one reaction post-change per character with a few minor variations. I can't wait! I finally feel like I'm making progress.
So, what have I been up to in the last 24 hours?
The initial TF event is pretty much done again, I want to add a little more tailored dialogue to it as it was written for a specific form. I've written branches for the different combinations of sex organs but there are still things that are brushed over. I had also written a "new body exploration" scene for the update that will now need a lot more options, it is a little graphic though as you might imagine so I will have to be the right frame of mind to get that done.
I have created some new variables and adjusted some event triggers, right now the TF event is not triggered but I can't do that until the new Warehouse content is written in. I have however changed the phone calls and made the Warehouse Event critical to ensure that you can't go anywhere else. Mostly I've been blocking off and removing redundant sequences, nothing major and most of them were new to 0.4 anyway so you won't miss them.
The TF event was previously a basic sequence of text and pauses, it is now an elaborate tree of body parts and gender identity but by making this one event much more complex, lots of other content will be greatly simplified. Just one reaction post-change per character with a few minor variations. I can't wait! I finally feel like I'm making progress.
03/02/2014
Results are in and the winner is...
The results of the poll was interesting, it seems that people are happy with the game as planned. Unfortunately I am not and for those of you who haven't seen my post over at TFGS I am going against the public and choosing the hybrid option. It is too good an opportunity to pass up and so that is what I am going with.
I've had a week off now so I'm getting back on with it and have already begun implementing this new setup. It shouldn't take long to do, no more than a week I shouldn't have thought, and since there will be much less work to do once it is done I may even begin wrapping up this update. I still have Jenny, Rebecca and Mark to sort out before everything is as it was but they will require less work now and I can always skip them for now. I will get at least Jenny done and then tweak Christie and Sonia to comply with the hybrid setup. That will mostly involve blocking off some conditions that are no longer required rather than re-doing any work. If I don't post again tonight expect a progress update in the next couple of days. I have more free time than usual this week and thanks to my week off (mostly spent playing GTA V and XCOM: EW) I don't have the usual distractions. Toodlepipski!
I've had a week off now so I'm getting back on with it and have already begun implementing this new setup. It shouldn't take long to do, no more than a week I shouldn't have thought, and since there will be much less work to do once it is done I may even begin wrapping up this update. I still have Jenny, Rebecca and Mark to sort out before everything is as it was but they will require less work now and I can always skip them for now. I will get at least Jenny done and then tweak Christie and Sonia to comply with the hybrid setup. That will mostly involve blocking off some conditions that are no longer required rather than re-doing any work. If I don't post again tonight expect a progress update in the next couple of days. I have more free time than usual this week and thanks to my week off (mostly spent playing GTA V and XCOM: EW) I don't have the usual distractions. Toodlepipski!
28/01/2014
Important News Ahead!
For those who have not yet done so, please head over to TFGS to vote in the poll as detailed here: http://www.tfgamessite.com/phpbb3/viewtopic.php?f=6&t=4086&start=240#p144808
The future direction of Redus will be determined by it's results. The poll ends next Monday.
The future direction of Redus will be determined by it's results. The poll ends next Monday.
23/01/2014
And another afternoon's work is complete
A variety of small things done today including additions to the notepad, grammatical corrections, a few new image variations and a more visual representation of your golden star level. Unlocks are based on your level with each 5 stars representing 1 level. It will make more sense when you see it in action. For now there is only one level 1 reward in the game so it makes little difference right now. Not a very productive session but every little helps and trying to get something done on a near daily basis whilst working full time isn't easy. You'll have to bare with me.
21/01/2014
Shhh! It's a secret!
That's some of the star-locked content done, if you have cashed in 5 or more golden stars you are given the user/pass combination to the archive if you hadn't already worked it out, as well as some additional dialogue. There will be many more rewards, most of which I will not announce, but that gives you an idea of the sort of thing I'm doing with it. Helping with the game whilst adding to the entertainment value. I may throw in a sex scene or TF item as a high-end reward later on but I probably won't tell you where they are or how to get them.
20/01/2014
One does not simply walk into more done.
Finished the Examine Player action and reworked the sex scene with Jenny so that it doesn't check for variables that no longer exist. There isn't as much variation as there used to be but at least it works again.
I've also removed some of the furniture from around the office, it was a little too cluttered for my tastes, it still is but I don't want to remove too many puns from the game. Every time someone examines them I can hear their groan and it makes me smile.
I did some behind-the-scenes work as well to make testing some parts of the game a little easier on my end. Obviously those changes won't make it into the release but they will help to speed up production a little which is good for everyone.
I've also removed some of the furniture from around the office, it was a little too cluttered for my tastes, it still is but I don't want to remove too many puns from the game. Every time someone examines them I can hear their groan and it makes me smile.
I did some behind-the-scenes work as well to make testing some parts of the game a little easier on my end. Obviously those changes won't make it into the release but they will help to speed up production a little which is good for everyone.
Is 2am considered late or early?
So yeah, found myself doing a bit of work at 2am, tidying things up a bit. I squashed a pretty major bug with just four lines that my previous workaround had done using 40+. And I learned something about using RAGS which is always nice.
I cleaned up a few objects early on in the game so they interface a little better (stuff like the tome which you have to examine first and the forklift key which you use examine to pick up, not sure what I was thinking there tbh). I've also tweaked some of the passwords for the alleyway, a couple of them I hated and there were one or two glaring omissions.
Not a lot done but at least production is up as much as 25% in some areas, this is progress!
I cleaned up a few objects early on in the game so they interface a little better (stuff like the tome which you have to examine first and the forklift key which you use examine to pick up, not sure what I was thinking there tbh). I've also tweaked some of the passwords for the alleyway, a couple of them I hated and there were one or two glaring omissions.
Not a lot done but at least production is up as much as 25% in some areas, this is progress!
17/01/2014
Colour coded for your convenience
Dr Langstrom now uses a darker text colour. Your welcome.
Also I had to change Nancy's text colour since it looked to similar to Mark's new one but that didn't take fecking hours.
Also I had to change Nancy's text colour since it looked to similar to Mark's new one but that didn't take fecking hours.
15/01/2014
That was not the most productive day in the world, that was just a tribute.
I think Sonia is finished. I said the other 2/3 wouldn't take as long didn't I? Obviously testing and multiple re-reads are required to ensure that I didn't make any major mistakes but otherwise I can finally move on.
And move on I did.
I've added the extra time slot, it should be at least 90% functional if not more. I ran a search to look for any events that rely on specific time slots and adjusted them accordingly but that doesn't mean some won't have slipped through. It's happened before and I'm sure it will again, but I already talked about that last time so let's continue.
I just wouldn't stop today, I missed a meal and put my own work back a bit but the will to work just kept flowing and I wasn't about to stop it. I worked on Jenny, big time. Remember a while back when I was converting Rebecca the Librarian to the same conversation setup as the lab team? It took several days right? I did the same to Jenny in a matter of hours. I haven't started her reaction stuff yet and that will take days, as will all of her sexy time stuff, but I went through the bulk of the conversations with her and shifted everything around. I had to rewrite a fair bit to make it fit the new setup, but I cleaned up so much that I was able to remove half of her previous code without actually losing anything. That's how bad the redundancies were when I started making this game. With Jenny all cleaned up it will not only make it easier for me to locate and deal with typos and bugs in her content, it will be a hell of a lot easier to add new conversation topics in the future. Since she was always my favourite character I have a feeling that I will end up adding a lot to her over the next few months. I totally crashed the mode today!
And move on I did.
I've added the extra time slot, it should be at least 90% functional if not more. I ran a search to look for any events that rely on specific time slots and adjusted them accordingly but that doesn't mean some won't have slipped through. It's happened before and I'm sure it will again, but I already talked about that last time so let's continue.
I just wouldn't stop today, I missed a meal and put my own work back a bit but the will to work just kept flowing and I wasn't about to stop it. I worked on Jenny, big time. Remember a while back when I was converting Rebecca the Librarian to the same conversation setup as the lab team? It took several days right? I did the same to Jenny in a matter of hours. I haven't started her reaction stuff yet and that will take days, as will all of her sexy time stuff, but I went through the bulk of the conversations with her and shifted everything around. I had to rewrite a fair bit to make it fit the new setup, but I cleaned up so much that I was able to remove half of her previous code without actually losing anything. That's how bad the redundancies were when I started making this game. With Jenny all cleaned up it will not only make it easier for me to locate and deal with typos and bugs in her content, it will be a hell of a lot easier to add new conversation topics in the future. Since she was always my favourite character I have a feeling that I will end up adding a lot to her over the next few months. I totally crashed the mode today!
14/01/2014
This just in: Something! Back to you in the studio.
I'm about a third of the way done with Sonia now, the big third though. A lot of the other two thirds can be taken from the first or at least based on it so they won't take as long. I did have to do some more work with some of the other conversations you have with her though and I get the feeling that I will have to re-read through all of her to ensure that the number of conflicting topics is minimized.
I have also decided to do something about the time frame for the game, it was always intended that there wasn't enough time to get everything done, that way the player is more likely to try again to see what else they can find and hopefully stumble onto entire sections of the game they never knew existed. The problem is that there is a lot more in the game than I had originally planned on and whilst I added morning 6 to give players an extra day, it still feels like a constant race against time. As such I will be adding a new time slot to each day:
I have also decided to do something about the time frame for the game, it was always intended that there wasn't enough time to get everything done, that way the player is more likely to try again to see what else they can find and hopefully stumble onto entire sections of the game they never knew existed. The problem is that there is a lot more in the game than I had originally planned on and whilst I added morning 6 to give players an extra day, it still feels like a constant race against time. As such I will be adding a new time slot to each day:
Midday.
This will still require a fair bit of work to incorporate but less than adding a new day would and will also help to break up the daily events such as the Warehouse and Housekey events. Not only that but it will mean you get 5 additional time slots rather than the 3 a new day would provide. Expect this to cause bugs when the release is finally ready as I am sure to miss some obscure time-based events that can be found throughout the game as well as some of the usual "You can't do that at this time of day" messages, but I will do my best and once they are all ironed out it will be a great boon for the game.
13/01/2014
New for 2014: Smart phones with internet access!
Following a suggestion from Dorkulon at TFGS, I decided to move the research code over from the PC to a Timer so that I could access it from the Mobile Phone in your inventory. I was expecting a decent amount of tweaking required to get it running but I was pleasantly surprised to find only one thing had to be changed. Not only that, because of my over reliance on conditions, the entire code was contained in a single condition that I could just cut and paste. The only thing I had to change was the section on masturbation which I just added a check to, to avoid public relations issues for Sam :D. The whole process took less than half an hour and is sure to save a lot of time and effort for all involved!
11/01/2014
Ooh ahh, just a little bit
Did about two hours or so today, worked on the new "Think" action for the player, adding some more generic stuff to it. At some point I plan to link it with the Notepad Leads, it won't provide answers but it may help to explain things. There are over 50 leads so far and some would combine with others so it would take a while to write all of the required thoughts. For now it is just used for banter and to unlock the forest. I have one lead (The suspicious scientist) set up to prove that it works. I don't want it to be something that unlocks important parts of the game so that you have to try it in every room, it will only ever be for minor hints or an excuse for me to throw in a pun or a joke here and there to liven the mood.
10/01/2014
That is a little above average
650+ page views today and still climbing, just because of a post at TFGS. I guess there is still some interest in the game.
Busy day today so I couldn't get any more done on it even if I had felt like it, which I didn't probably the combination of Friday and rain. Even so, some of the ideas coming from the fans are giving me plenty to think about over the next few weeks. Hopefully that will be enough to draw me back into working on it. Any more ideas/suggestions are always welcome and very much appreciated, even if some of my feedback can seem a little harsh I am still endlessly grateful for it. Not only can it lead to great new ideas and getting me excited about the game again, it also shows that there are people out there who care about my work enough to give up a few minutes of their day to give me some useful feedback. These past two days may have marked a turning point in this whole sorry saga.
Busy day today so I couldn't get any more done on it even if I had felt like it, which I didn't probably the combination of Friday and rain. Even so, some of the ideas coming from the fans are giving me plenty to think about over the next few weeks. Hopefully that will be enough to draw me back into working on it. Any more ideas/suggestions are always welcome and very much appreciated, even if some of my feedback can seem a little harsh I am still endlessly grateful for it. Not only can it lead to great new ideas and getting me excited about the game again, it also shows that there are people out there who care about my work enough to give up a few minutes of their day to give me some useful feedback. These past two days may have marked a turning point in this whole sorry saga.
09/01/2014
Okay this is getting silly, two days in a row? What? I don't expect this trend to continue but would be very happy if it did.
Finally got some work done on Sonia (and trust me she needs it!); I wanted to get something done with her reactions but I noticed a number of major issues with some of her other conversation topics, mostly regarding the change from slow to instant transformations. A lot of options were dependent on you being between major stages and so much tweaking, rewriting and the creation of entirely new options was required to compensate. That said I did get some of her reactions done, or at least several branches from one of her reaction trees. Still, it should look great when it's done. You would have to play the game a stupid number of times to find every branch so that should give the game a little re-playability.
I think I'll just add the reactions for a couple more characters for this version. I still have plenty of work to do before everything is working again but once I'm back to where I was new content will be so much easier to create. There is something like 85% fewer branches required for each character, sex scene or TF item. I know that at the moment it must seems like all this update is doing is recreating existing content and taking a long time to do so, but it will make a huge difference later on and actually, after playing through the current build a few times there is a surprising number of new features. If you are able to find them that is. One of the new characters is currently too well hidden but I will leave that as it is until a later version as it isn't in any way important right now. I may even just leave it like that as a super easter egg that only the luckiest or most dedicate of you will ever find.
We'll see... For now, I'm just happy that I have managed to get a good 8 hours or so done in two days. Here's hoping for more!
Finally got some work done on Sonia (and trust me she needs it!); I wanted to get something done with her reactions but I noticed a number of major issues with some of her other conversation topics, mostly regarding the change from slow to instant transformations. A lot of options were dependent on you being between major stages and so much tweaking, rewriting and the creation of entirely new options was required to compensate. That said I did get some of her reactions done, or at least several branches from one of her reaction trees. Still, it should look great when it's done. You would have to play the game a stupid number of times to find every branch so that should give the game a little re-playability.
I think I'll just add the reactions for a couple more characters for this version. I still have plenty of work to do before everything is working again but once I'm back to where I was new content will be so much easier to create. There is something like 85% fewer branches required for each character, sex scene or TF item. I know that at the moment it must seems like all this update is doing is recreating existing content and taking a long time to do so, but it will make a huge difference later on and actually, after playing through the current build a few times there is a surprising number of new features. If you are able to find them that is. One of the new characters is currently too well hidden but I will leave that as it is until a later version as it isn't in any way important right now. I may even just leave it like that as a super easter egg that only the luckiest or most dedicate of you will ever find.
We'll see... For now, I'm just happy that I have managed to get a good 8 hours or so done in two days. Here's hoping for more!
08/01/2014
I actually did something! (Insert fanfare here)
I hadn't planned on it, I had no intention of doing so, but I had some spare time today and played through Redus. I noticed several things that were bugging me and so I opened up the editor and began fixing them. Before I knew it four hours had passed and although there is little in the way of new content I have actually done something productive in RAGS! Some of the bugs were present in older versions too, I just hadn't noticed them before (those were not so much bugs as poor design choices or curious, nonsensical behaviors), and some were specific to the current build. The thing that surprised me the most though was not that I did stuff but rather that I enjoyed doing it.
Don't get too excited though, this may have been a one-off and even if it isn't my work schedule is pretty full right now not to mention the ever-growing list of games and TV I promised to experience but this was a good day and progress, however small, was made. I just wanted to let you guys know, this is proof that Redus is not dead and work will continue on it. Yay.
Don't get too excited though, this may have been a one-off and even if it isn't my work schedule is pretty full right now not to mention the ever-growing list of games and TV I promised to experience but this was a good day and progress, however small, was made. I just wanted to let you guys know, this is proof that Redus is not dead and work will continue on it. Yay.
29/12/2013
It's been a long time, getting from there to here
I was looking back at some old posts over at TFGS today and seeing how much progress I actually made before everything went so badly. I want to get thing going again so that I can at least get it to a point where people can complete the game even if there are still many loose ends left to tie up. Every time I try to work on it though I just feel that I'm throwing my free time away, I have a list of TV shows I want to catch up on, a bunch of games that I bought but haven't played yet and I can't remember the last time I read a book. I know I'm just repeating stuff I've already posted before but I hate going weeks without posting something.
I had forgotten about the mini-game I made for Halloween, something else I found in old posts. I've been checking it over to see how far I got with it (I never made any of the usual checklists to tell me what still needs doing so I had to run through the game several times). It is still missing a small number of pictures that I remember struggling to find, I also wanted to populate the game with some more furniture, that won't take long though. There are lots of bugs in the latter parts of the game and some tidying up to be done throughout, if I could find the pictures I could get it done in a day probably. The problem is that I never feel like working on it, the next time I get the urge to be creative I will try my best to finish it but I'm not giving a deadline for this one, I would only end up missing it again.
If anyone would like to help there is one image I was finding particularly difficult to locate; an apartment atrium, it has to either be at night or only feature artificial lighting, it would ideally have one door straight ahead and a room to the right which is the warden's room although depending on the angle of the image that shouldn't be necessary. I want it to be wider than a standard corridor image as it is an entrance hall of sorts but I don't want a reception desk as a hotel would have. I've actually lived in a number of places that would fit the bill nicely but I have no way of getting to them and I haven't been able to locate anywhere locally that would be suitable. I can always move things around a bit but I have yet to find pics online of anything even close to what I want. Any help would be greatly appreciated and can either be submitted anonymously or you can be credited in the game (you would also receive a mention in the "Appreciative Enchanter" book in the library in the main game.
I will get back to Redus, it's just a matter of time. Thanks for your patience.
I had forgotten about the mini-game I made for Halloween, something else I found in old posts. I've been checking it over to see how far I got with it (I never made any of the usual checklists to tell me what still needs doing so I had to run through the game several times). It is still missing a small number of pictures that I remember struggling to find, I also wanted to populate the game with some more furniture, that won't take long though. There are lots of bugs in the latter parts of the game and some tidying up to be done throughout, if I could find the pictures I could get it done in a day probably. The problem is that I never feel like working on it, the next time I get the urge to be creative I will try my best to finish it but I'm not giving a deadline for this one, I would only end up missing it again.
If anyone would like to help there is one image I was finding particularly difficult to locate; an apartment atrium, it has to either be at night or only feature artificial lighting, it would ideally have one door straight ahead and a room to the right which is the warden's room although depending on the angle of the image that shouldn't be necessary. I want it to be wider than a standard corridor image as it is an entrance hall of sorts but I don't want a reception desk as a hotel would have. I've actually lived in a number of places that would fit the bill nicely but I have no way of getting to them and I haven't been able to locate anywhere locally that would be suitable. I can always move things around a bit but I have yet to find pics online of anything even close to what I want. Any help would be greatly appreciated and can either be submitted anonymously or you can be credited in the game (you would also receive a mention in the "Appreciative Enchanter" book in the library in the main game.
I will get back to Redus, it's just a matter of time. Thanks for your patience.
16/12/2013
Recovery is a painful process
First let's get this out of the way, I'm not planning on getting back to work on this stuff any time soon. I have to be in the mood to write and I haven't been in that headspace for some time. That said I did do a little work the other day, nothing to write home about just a little photo editing and tidying up a couple of things so I may begin doing bits and pieces every now and then, we'll have to see. I don't want to abandon Redus completely after the couple of hundred hours of work I put into it but if I don't release any new content in the next six months don't be surprised.
I have a job now, working full time for good money. It keeps me occupied and distracted and that's a lot better than what the booze was doing. There will likely never again be whole days I spend writing and that's okay, but it will mean any future content will take longer than before even if I do start doing regular work on it.
I know you guys have been waiting patiently for the update and I thankyou for your loyalty in that regard, but I have to say the silence is getting worrying. I can check how many hits the blog has each day but not how many of them were bots or repeat visits so I have no idea how many of you there are. Based on the number of previous comments there could easily be just two of you. I'd still keep the blog open I think even if no one was there but it does feel like I'm just writing to a few google bots some times. I have little enough desire to work on Redus these days as it is, seriously any input, suggestions, criticisms or whatever would go a long way to drawing me back in. I'm not stuck or anything like that, I just don't feel like there is any demand for this thing any more. I've had so much support from friends and family, we all have, but this used to be a fairly large part of my life and it's just faded so much I can barely remember why I used to enjoy it so much.
I have a job now, working full time for good money. It keeps me occupied and distracted and that's a lot better than what the booze was doing. There will likely never again be whole days I spend writing and that's okay, but it will mean any future content will take longer than before even if I do start doing regular work on it.
I know you guys have been waiting patiently for the update and I thankyou for your loyalty in that regard, but I have to say the silence is getting worrying. I can check how many hits the blog has each day but not how many of them were bots or repeat visits so I have no idea how many of you there are. Based on the number of previous comments there could easily be just two of you. I'd still keep the blog open I think even if no one was there but it does feel like I'm just writing to a few google bots some times. I have little enough desire to work on Redus these days as it is, seriously any input, suggestions, criticisms or whatever would go a long way to drawing me back in. I'm not stuck or anything like that, I just don't feel like there is any demand for this thing any more. I've had so much support from friends and family, we all have, but this used to be a fairly large part of my life and it's just faded so much I can barely remember why I used to enjoy it so much.
22/11/2013
Not in the mood for this
I guess I can't put this off any longer, that's not fair on you guys. I'm not working on any games right now and I doubt I will be doing so any time soon so you can forget about that Jan 1st deadline. You can keep checking on here if you want but don't expect to find any updates any time soon.
Screw it, I'll just tell you. My sister passed away last week, she was in hospital for a few weeks and I was watching the house and cats for her. Anyway there were complications during surgery and she didn't make it and I can't be arsed working on some game that. Fuck this I can't even think of words right now.
This was just a heads up so, yeah there you go. This has been a crap year. Now if you don't mind I'm going to go have a drink and watch some TV. I really shouldn't be writing this when I'm in a mood like this but I've been putting if off long enough already.
Oh and thanks for the 0 replies regarding that other game idea, at least it means less work in the future, I don't even know if I can be bothered doing this anymore tbh. I'll wait until christmas and then I'll decide if I'm giving up on making these games. Hopefully my head will be clearer by then.
This is Tim signing off the foreseeable future
Screw it, I'll just tell you. My sister passed away last week, she was in hospital for a few weeks and I was watching the house and cats for her. Anyway there were complications during surgery and she didn't make it and I can't be arsed working on some game that. Fuck this I can't even think of words right now.
This was just a heads up so, yeah there you go. This has been a crap year. Now if you don't mind I'm going to go have a drink and watch some TV. I really shouldn't be writing this when I'm in a mood like this but I've been putting if off long enough already.
Oh and thanks for the 0 replies regarding that other game idea, at least it means less work in the future, I don't even know if I can be bothered doing this anymore tbh. I'll wait until christmas and then I'll decide if I'm giving up on making these games. Hopefully my head will be clearer by then.
This is Tim signing off the foreseeable future
08/11/2013
Blast it where is that rope?
It looks like this could take a while, I might be able to pop home this weekend for a few hours though so I will try to finish and post the minigame if I can at some point over the next few days (no promises though, I don't drive so I have no say in when and for how long I can go back but I promise to do my best). The delay on Redus will continue for at least another week, I'm not going to change the deadline for that but there may be less new content than I was hoping for and some of the character reactions may not be done, we'll see how that all goes. Also I may be finally getting a new job soon, I have been informed through back channels that I will be being contacted soon to arrange an interview. What does this mean for you guys? Work on Redus will slow down even more in the future :( . What does it mean for me guys? For the first time in nearly 12 months now I will have money. As always I will keep you all posted on developments but if I do get this job I will be able to move into a new place so whilst I won't be able to make games during the day any more I will have evenings and weekends to work on them so the difference won't be huge.
My time here hasn't been completely wasted though, with my other games already planned out I have started designing another one, it is quite different from anything I have worked on before and is definitely not to everyone's taste but if I ever get around to creating it I think it would be a very interesting project to work on. I'd like to hear what you guys think about it so I can judge if there would ever be any demand for it:
You are on a ski holiday with some classmates (18-20 year olds) and your girlfriend. A supernatural being (I haven't decided who yet) catches you flirting with another girl and punishes you by turning you into the dog you are. You then play as a husky and have a few options available; find a bitch and live out your days as a dog, remain faithful to your GF and earn your old life back or try to get with the other girls in the lodge regardless. (Doing so would require alcohol, sabotage and taking advantage of your new position and yes, this route would include bestiality from the animal's POV).
I have a few scenarios sketched out but this is even further outside of my comfort zone than Redus is and I don't want to delve much deeper into this idea if it will only result in negative feedback. This is a niche fetish so please, if you aren't into this sort of thing don't bother spamming but if this sounds even remotely interesting to you please let me know. I don't care how you do be it anon posting here, pm-ing on TFGS or creating a temp email account and emailing me (seriously ten-minute email services rule and don't require you to create an account or anything). If I do work on this at some point in the future it will not interfere with my plans for Redus and I will not delay any other project for it.Actually I already have some location pics I could use on my PC at home that would be perfect so that's a big part of the work done already.
I know in the past I have joked about the lack of comments here but if you have any comments about this concept please let me know because if there is no perceivable interest it will never go any further than the notes I have jotted down already and I can't help but feel that it deserves a chance. It's fate is in your hands.
My time here hasn't been completely wasted though, with my other games already planned out I have started designing another one, it is quite different from anything I have worked on before and is definitely not to everyone's taste but if I ever get around to creating it I think it would be a very interesting project to work on. I'd like to hear what you guys think about it so I can judge if there would ever be any demand for it:
You are on a ski holiday with some classmates (18-20 year olds) and your girlfriend. A supernatural being (I haven't decided who yet) catches you flirting with another girl and punishes you by turning you into the dog you are. You then play as a husky and have a few options available; find a bitch and live out your days as a dog, remain faithful to your GF and earn your old life back or try to get with the other girls in the lodge regardless. (Doing so would require alcohol, sabotage and taking advantage of your new position and yes, this route would include bestiality from the animal's POV).
I have a few scenarios sketched out but this is even further outside of my comfort zone than Redus is and I don't want to delve much deeper into this idea if it will only result in negative feedback. This is a niche fetish so please, if you aren't into this sort of thing don't bother spamming but if this sounds even remotely interesting to you please let me know. I don't care how you do be it anon posting here, pm-ing on TFGS or creating a temp email account and emailing me (seriously ten-minute email services rule and don't require you to create an account or anything). If I do work on this at some point in the future it will not interfere with my plans for Redus and I will not delay any other project for it.Actually I already have some location pics I could use on my PC at home that would be perfect so that's a big part of the work done already.
I know in the past I have joked about the lack of comments here but if you have any comments about this concept please let me know because if there is no perceivable interest it will never go any further than the notes I have jotted down already and I can't help but feel that it deserves a chance. It's fate is in your hands.
04/11/2013
Why is it so hard to release? I've got devs constipation!
Guess what gang? No release today, or for the next few days. I don't know when exactly I'll be back home but I won't have access to my PC for a little while. I actually have better internet here but no RAGS and I didn't put the files online. I would rather not go into too much detail about what is going on only that it is a family matter. As I said I still have internet access and actually I can use it more freely so I will be on here and TFGS a lot over the coming days, I'll post an update when I know when I will be able to go back home. The game was close enough to completion that I should be able to finish it off and release it that same day or the next morning. If this lasts longer than I think it will though I may also have to revise that Jan 1st deadline... Bad times.
02/11/2013
There goes another deadline
Still missing lots of pics, spent all day babysitting so not much progress, I can get some done tonight but there is no way it will be ready by tonight. Sundays are never good for me, I'll try to get it out tomorrow but it is looking likely that it will be a Monday release now. Sorry. Well at least everyone is back to school on Monday so I will be able to go back to working on Redus straight away, it just means that I won't get to play any Injustice this weekend. These delays are hurting me more than they are annoying you trust me.
01/11/2013
Shake it like a polaroid picture
Well yesterday sucked, didn't post an update because there wasn't anything to report. I had a string of things to do all of which took longer than expected and were as pointless as one another. By the time I got home (late) I didn't have the brain to do work so I played some Broken Sword instead (one of the bigger inspirations for Redus, seriously if you have never played the series get it on Steam or something, they rule).
I was busy this morning as well and so I had to work later than usual to get enough done, the story is complete although sure to be buggy still. Also the world feels very empty, I still need to add descriptions and furniture to bulk it all out. The problem is I don't want to write a description only to have a picture than contradicts it completely. Oh, and finding usable pics is turning out to be a major ball ache. Seriously, how hard can it be to find half-decent pics of interiors for council flats? (Low-rent apartments work as well but the pics have to be at night and not look overly American). There is a good chance there may be missing pics by the time I release this thing, something I really didn't want but I'm running out of ideas now. If anyone has any location pics they think would fit this purpose I would appreciate it, even if I can't use them for this they could be useful for other projects. Fingers crossed that I can get this all wrapped up within the next 24 hours.
I was busy this morning as well and so I had to work later than usual to get enough done, the story is complete although sure to be buggy still. Also the world feels very empty, I still need to add descriptions and furniture to bulk it all out. The problem is I don't want to write a description only to have a picture than contradicts it completely. Oh, and finding usable pics is turning out to be a major ball ache. Seriously, how hard can it be to find half-decent pics of interiors for council flats? (Low-rent apartments work as well but the pics have to be at night and not look overly American). There is a good chance there may be missing pics by the time I release this thing, something I really didn't want but I'm running out of ideas now. If anyone has any location pics they think would fit this purpose I would appreciate it, even if I can't use them for this they could be useful for other projects. Fingers crossed that I can get this all wrapped up within the next 24 hours.
30/10/2013
'Twas the night before Halloween and all through the house...
Done for today, I just have a little more work to do on it before I start adding pictures and descriptions. I just hope I have enough decent pics. I should be pretty much done tomorrow unless something comes up, then I'll spend a few hours on Friday sweeping for bugs. I'll give myself some contingency time and if all goes well I will upload on Saturday afternoon / evening. Fingers crossed.
29/10/2013
Everybody's working for the weekend
I'm going to push back the deadline for this mini-project to Saturday. I could get it done for Thursday but not to the standard I would be happy with. I've got most of the actual work done, I just have a little more story to add before I populate the world and add pictures. Then I will spend a few hours bug hunting before release, there aren't a huge number of options the player can choose from but since this is meant to be far more linear than my other works everything has to be able to blend together and end up at the same ending. At one point there's nearly 20 options and most of them can cross over one another so I have to look out for unintended branches and the like. There's probably less than 5 minutes of gameplay if I'm honest but if you want to experience every route it's closer to half an hour. It's giving me a nice break from Redus and is proving to be a good learning experience.
28/10/2013
Poor planning
Completely slipped my mind that it is half-term this week so my little sisters are home all week. I'll be working solely on this Halloween project instead. I had hoped that it would be almost done by now but the direction I was taking it made no sense so I have had to scrap most of what I had. Fortunately it is only small so it won't take long to redo the work but it is going to be a tight deadline if I want it done on Thursday. As I said last time don't get too excited about it, I just thought it would be an interesting way to add a little depth to the series. The main problem will be finding suitable pictures, what I have in my head and what is available are always very different so don't be surprised if some of them don't fit.
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